Works
- Late but here right now2026
- UCHRONIA2026
- A Smell of Petroleum Prevails Throughoutongoing
- PLA Spectator2025
- TRIADE (3 Heads EEG)2025
- HUUUM2024
- unbroken jaws2024
- Posthuman Social Club2024–2026
- Collective Diffusion and Archived States2023
- HYPERDUST2023
- 10O-NOI2021
- SOAP SHIVER GLIMPSE2021
- which dances2021
- AAA Thunder Play2021
- ~nowwwwwwwwwwwwwwwwwwwwwwww~2020
- Silver Ghosts / Xeelee2018–2020
- Land of the Flats2019
- SANTOVENIA2019
- COMING SOON!2019
- You Never Warp Alone2019
- Opera of Entropy · Opera of Time2016–2019
- ZENTRALE2016–2019
- Into Our Sun2018
- NEUROFLOW2015–2018
- silencer or: it was a gunshot once, now it’s not2018
- becoming europe2017
- ZYT2016
- Let’s Not Play2016
- BARRY DUFFMAN2015
- N°1: A Phenomenology of Pop2015–2016
- sleeping domains2015
- The Only Phase Of Impact Now2015
- MES2015
- Morpheme2014–2015
- Black Bars2014
- We lost. Long time ago2014
- Das schwarze Rauschen und sein blinder Passagier2013
- Execute2013
- Maschinenschreiben2012
- Pre/Aftermath2011
- likely_buffer_underrun2011
- Tongues of Recreation
Late but here right now
- Work
- Game, stereoscopic real-time installation
- Role
- Game (TE-R)
- With
- Posthuman Social Club
- Shown
- WE ARE FOUNDING A CITY #2, Zukunftshof Rothneusiedl, Vienna, 2026
UCHRONIA
- Work
- Live music with two-channel video in a domed space, ca. 27′
- Role
- Video (TE-R)
- With
- Jorge Sánchez-Chiong, Brigitte Wilfing / andother stage
- Shown
- UCHRONIA – was wäre wann, Musiktheatertage Wien, Stephansdom, Vienna, 2026
- Images
- Nick Mangafas
TE-R’s video renders terrain from real satellite elevation and ocean-depth data, in which the sea repeatedly breaks through and the image oscillates between water and land. Textures move between water, earth, gold and oil. Structured in modular events (day and night, navigation routes, speed, script, scans of technical analyses), the work evokes voyages and colonial cartographies alongside Sánchez-Chiong’s live composition.




A Smell of Petroleum Prevails Throughout
- Work
- Web-based constellation of interlinked works
- Shown
- asmellofpetroleumprevailsthroughout.xyz
A growing network of interconnected web pieces that share one visual language: the house glyph ⌂, void black and phosphor green. Its nodes include an ASCII rendering of a bed, a house arranger, a road map of houses, cosmological simulations and a participatory voting installation that steers a real-time scene.











PLA Spectator
- Work
- Playable environment with a game-controller sound lounger
- Role
- The Psycholudic Research Group
- With
- Margarete Jahrmann
- Shown
- Science/Fiction – A Non-History of Plants, FOTO ARSENAL WIEN, 2025–26, with MEP Paris
A generative, playable environment that bundles the artefacts, data streams and noises of the Psycho-Ludic research into one archive, visualiser and speculation machine. Played lying down from a controller-equipped sound lounger, it keeps opening new, adaptively linked windows. Shrinking, growing and the loss of a horizon challenge a single, hegemonic perspective on human and non-human worlds.
TRIADE (3 Heads EEG)
- Work
- EEG head installation
- Role
- TE-R, with Louise Linsenbolz
- With
- Margarete Jahrmann / Psycho-Ludic Approach, Talos Kedl (sculpture)
- Shown
- Monkeys, Machines, and Multi-perspectivities, AIL, Vienna, 2025
Three heads become avatars of the co-players in the Psycho-Ludic experiments, animated by brain-scan data recorded from three players at once. Fitted with electroencephalography electrodes, they come to life in the opening performance. The triad refers to the project’s central game situation, in which three players repeatedly choose with whom to cooperate.
HUUUM
- Work
- Live visuals
- Role
- Visuals (TE-R)
- With
- HUUUM: Omid Darvish, Rojin Sharafi, Álvaro Collao León
- Shown
- Donaufestival, Krems, 2024
Visuals for HUUUM’s “folk music from the future”, which joins vocals from several regions of Iran with free jazz, electronics and theatrical masks and costumes, exploring the space between tradition and modernity.








unbroken jaws
- Work
- Live audiovisual set
- Role
- Visuals (TE-R)
- With
- Rojin Sharafi (music)
- Shown
- Civa 2024 coded manoeuvres, Belvedere 21, Vienna, 2024
A live audiovisual set joining Rojin Sharafi’s genre-crossing digital music (noise, folk, ambient, metal and contemporary music) with TE-R’s visual practice, which moves between image, game and code.






Posthuman Social Club
- Work
- Event series
- Role
- 3D films and video (TE-R)
- With
- Brigitte Wilfing, Jorge Sánchez-Chiong / andother stage
- Shown
- Posthuman Social Club #2, Studio Molière, Vienna, 2024WE ARE FOUNDING A CITY #2, Zukunftshof, Vienna, 2026
An event series by andother stage that joins choreography, composition, club culture, philosophy, ecology and media art to speculate on a posthuman social. TE-R contributed the 3D films Hyperdust and WSF – The Landing and the video for pájaros errantes.
Collective Diffusion and Archived States
- Work
- Two-screen video installation, interactive virtual depot
- Shown
- offline_online. Arbeiten mit und ohne Papier, museumkrems, Krems, 2023
- Images
- Pamela Schmatz
Working from the depot of the museumkrems and its holdings of prints by the Baroque painter Martin Johann Schmidt, Wagensommerer trained a machine-learning model on Schmidt’s graphic work. The installation shows the stages of learning rather than finished results, just as the prints themselves were preliminary stages of larger altarpieces. Opposite, visitors walk through an animated version of the depot and appear in it as figures via webcam. The work raises questions of originality, authorship and who controls access to data.













HYPERDUST
- Work
- Audiovisual live performance
- Role
- TE-R
- With
- Jorge Sánchez-Chiong, Schallfeld Ensemble
- Shown
- Vienna Shorts, METRO Kinokulturhaus, Vienna, 2023
The Schallfeld ensemble, composer and electronic musician Jorge Sánchez-Chiong and TE-R reinterpret a media space as a cinema concert, joining live ensemble playing, turntables and electronics with moving images.







10O-NOI
- Work
- Sculptural video object, 60′
- Shown
- Wintermute and Neuromancer, FLUSS, Wolkersdorf, 2025
In the 2016 match between Lee Sedol and DeepMind’s AlphaGo, there are a few seconds in which Sedol reacts to move 37, a move outside the game’s entire cultural history, with a rare ambivalence between fascination and aversion. Machine-learning frame interpolation stretches this moment of recognition to sixty minutes. The thousands of synthesised in-between frames expose the gaps and artefacts of the transition itself.

SOAP SHIVER GLIMPSE
- Work
- Generative projection on architecture
- Shown
- Lichtfest Krems, Steinertor, 2021
A generative projection on the medieval city gate of Krems in which the image keeps transforming itself. Starting from structures of the human body, cut and transformed computationally, the work briefly fuses architecture and body, treating urban space as a translucent skin.






which dances
- Work
- Choreographic assemblage
- Role
- Sound; finissage concert
- With
- cattravelsnotalone / Sabina Holzer, Jack Hauser, Elisabeth Schäfer, Brigitte Wilfing
- Shown
- Volkskundemuseum Wien, May 2021
A week-long choreographic assemblage of human and non-human actors around aluminium, a material that is both everyday and ecologically destructive. Through dance, text, sound, film, light and lectures, and with materials brought in by visitors, the work traces aluminium’s material, geological, anatomical and pop-cultural entanglements, drawing on new materialism and critiques of the Anthropocene. Wagensommerer created the sound and closed the week with a concert.
AAA Thunder Play
- Work
- Multi-platform game with EEG
- Shown
- CIVA Festival, Vienna, 2021



~nowwwwwwwwwwwwwwwwwwwwwwww~
- Work
- Generative real-time radio installation, 365 days
- Shown
- CTM Festival 2020, BerlinÖ1 Kunstradio, 2020Deutschlandfunk Kultur, 2020Online stream, 2020–21
A five-second sample, the word “now” from Céline Dion’s It’s All Coming Back to Me Now, is stretched into a year-long audio stream of 31,556,952 seconds by a network of small, mutually feeding applications. The present becomes a continuum in which shifting micro-timbres surface, and every use of #NOW on Twitter makes the computational labour of the machine audible. The first work of the Kontinuum series by Deutschlandfunk Kultur, Ö1 Kunstradio and CTM Festival.



Silver Ghosts / Xeelee
- Work
- 3D computer animation, 5′05″; live AV performance
- Role
- Video
- With
- Irradiation (music)
- Shown
- STREAM Festival, Stadtpfarrkirche Urfahr, Linz, 2018Release: Irradiation, Xeelee, TEMP~ Records, 2020Wintermute and Neuromancer, FLUSS, Wolkersdorf, 2025
Irradiation’s album Xeelee translates cosmology and quantum physics into electronic music, drawing on Stephen Baxter’s hard science fiction Xeelee Sequence. Wagensommerer’s animation renders the vastness and deep time of a universe shaped by an unknowable, ancient intelligence.




Land of the Flats
- Work
- Choreographic composition, 80′
- Role
- Electronics and 3D video environment, performance (TE-R)
- With
- Brigitte Wilfing, Jorge Sánchez-Chiong / andother stage
- Shown
- World premiere, Wien Modern, Reaktor, Vienna, 2019Screenings: Connected, Patchlab Festival, online, 2020 (film, 18′29″)
Taking Edwin A. Abbott’s 1884 novel Flatland, a two-dimensional world whose social order is expressed in geometry, as its point of departure, the piece expands that universe playfully into many dimensions. The performers inhabit the boundaries between media, suspending their rules and inventing new ways of playing and kinship, not to escape the world but to experience it from another perspective.



SANTOVENIA
- Work
- Interactive multimedia performance
- Role
- Performance simulator and concept (TE-R)
- With
- Jorge Sánchez-Chiong, œnm – österreichisches ensemble für neue musik
- Shown
- World premiere, ARGEkultur Salzburg, 2019
- Images
- Markus Sepperer
The title refers to a neoclassical villa housing one of the Caribbean’s oldest retirement homes, above a derelict district of Havana; from it unfolds an unstable narrative of daydreams and senile twilight. Wagensommerer, as TE-R, programmed a performance simulator, a game that drives the projection, its virtual characters, electroacoustic sound sculptures and the musicians’ score in real time, while itself reacting to the players and the DJ. The feedback loop turns the stage into a walk-in border zone between the physical and the virtual.
COMING SOON!
- Work
- Ensemble, electronics, turntables and video, ca. 49′
- Role
- Concept and video (TE-R)
- With
- Jorge Sánchez-Chiong, PHACE
- Shown
- Open lab, PHACE studio, Vienna, 2018World premiere, Wiener Konzerthaus, Berio-Saal, 2019Broadcast Ö1 Zeit-Ton, 2019
A piece about anticipation and promise. Teasers, trailers, advertising fragments, scraps of video and particles of sound are set into a poetic, non-linear narration, an idiosyncratic dialogue between stage, film and music. Expectation is questioned by making expectation itself the subject.








You Never Warp Alone
- Work
- Real-time performance, 60′
- Role
- Real-time animation, sound
- With
- Jorge Sánchez-Chiong, Brigitte Wilfing, David Christopher Panzl, Louise Linsenbolz
A one-hour performance of sound, generative and interactive real-time animation, bodies, light, objects and space. Its skeleton is built from sonic transformations of football fans singing “You’ll Never Walk Alone”. On this foundation the participating artists answer from their own practices, and human interaction becomes an intense, shared sensation.



Opera of Entropy · Opera of Time
- Work
- Media operas
- Role
- Physical installation and game programming (2016); graphics and consulting (2019)
- With
- Thomas J. Jelinek / NOMAD.theatre, Jorge Sánchez-Chiong
- Shown
- OPERA of ENTROPY, Musiktheatertage Wien, 2016OPERA of TIME, Musiktheatertage Wien, WUK, 2019
- Images
- Nick Mangafas, Ulli Koch
Two media operas by Thomas J. Jelinek and Jorge Sánchez-Chiong. OPERA of ENTROPY is a postdramatic “present-time opera” about the global crisis of disintegration, built on the accounts of real people, with an interactive installation that turns the hall into a shared musical and communicative space. Its sequel, OPERA of TIME, dissolves the border between stage and audience into a New Year’s Eve ball and asks how digitalisation changes the way we experience time.








ZENTRALE
- Work
- Artist-run space for sound and process art
- Role
- Co-founder and co-artistic director
- With
- Karl Salzmann, Paul Gründorfer
- Shown
- Neulerchenfelder Straße 52, Vienna, 2016–2019
Zentrale was a site for networking and distributing art, with room for processes, presentations and performative interventions at the margins of artistic development and research in sound, sculpture and process. Its programme of exhibitions, concerts, performances and workshops was complemented by discourse and an archive of sound carriers and artists’ publications.
Into Our Sun
- Work
- Real-time application and performance
- With
- ÖNB Labs, Austrian National Library
Together with ÖNB Labs, Wagensommerer built a feedback system that translates the metadata of more than one million scans of historic newspapers into sound and image. Only two parameters of each scan are used: its width and its height. Everything that is represented is discarded. The resulting sequence of resolutions, exact representation without its content, reflects on how history is perceived, interpreted and produced.



NEUROFLOW
- Work
- EEG neurogame
- Role
- Lead game designer
- With
- Margarete Jahrmann
- Shown
- Neurospace, Computerspielemuseum Berlin, 2017Rotes Rathaus, Berlin, 2017–18A MAZE. Playful Media Festival, Berlin, 2018
Neuroflow turns brainwave analysis and meditative states into the mechanics of play. Players steer the game through their own measured attention and relaxation, making the neurointerface itself the object of reflection: game art as a practical neurophilosophy.
silencer or: it was a gunshot once, now it’s not
- Work
- Real-time installation, concealed speakers
- Shown
- sonic objections #2, Bildraum Bodensee, Bregenz, 2018
- Images
- Petra Rainer
The installation hides from its audience: it exists only as code and as sound from speakers concealed in the exhibition space. Whenever someone, anywhere, tweets the hashtag #silence, a recording of silence made in the quiet exhibition space is played back. The tweet’s length sets the amplification: a tweet using every available character is barely audible, while a bare #silence turns the alleged silence into unbearable noise.


becoming europe
- Work
- Choreographic performance
- Role
- Video (TE-R)
- With
- Brigitte Wilfing / Copypaste, Jorge Sánchez-Chiong, Sabina Holzer, Thomas J. Jelinek
- Shown
- WERK X-Petersplatz, Vienna, 2017
A gestural plea for a plural Europe. Through a YouTube channel, people of any origin contributed one gesture for how they currently feel about Europe and one as a wish; the performance traces passages between these gestures, turning appropriation and transformation into a physical practice of democratic dissent.
ZYT
- Work
- Game for CLEX, electric guitar, turntables, amplified orchestra and projection
- Role
- Composition with Jorge Sánchez-Chiong; video and room design (TE-R)
- With
- Ernesto Molinari (CLEX), Martin Siewert, Basel Sinfonietta, Duncan Ward
- Shown
- Wiener Konzerthaus, Mozart-Saal, Vienna, 2016Darmstädter Ferienkurse, Clarinet Extended, Darmstadt, 2016
A game for CLEX, the sensor-driven contrabass clarinet developed on Ernesto Molinari’s initiative, with electric guitar, turntables, amplified orchestra and projection. Written by Jorge Sánchez-Chiong and TE-R as a solo concerto for the instrument’s first prototype, which reads the player’s finger positions and opens the instrument to multimedia applications; TE-R created the video and the design of the room.
Let’s Not Play
- Work
- Game-like real-time performance and installation
- Shown
- World premiere, Patchlab Festival, Manggha Museum, Kraków, 2016WRO Media Art Biennale, Wrocław, 2017
An immersive audiovisual performance that questions the aesthetics of games and takes up the online phenomenon of the Let’s Play. The player becomes the performer, an intermediary between the virtual reality of the game and the physical reality of the performance. The software is freely available under copyleft.





BARRY DUFFMAN
- Work
- Eight-channel audiovisual concert, 20′10″
- Role
- Video (TE-R)
- With
- Electric Indigo (music)
- Shown
- World premiere, Wien Modern, Vienna, 2015Athens Digital Arts Festival, 2016
Built entirely from the audiovisual deconstruction of iconic pop hits of 2014 and 2015. The smallest possible grains turn signature sounds of contemporary pop into an expansive soundscape in a pop-song structure stretched to twenty minutes. The video mirrors this with extremely short shots, often only a few frames, that served as filler in the original music videos, exaggerating the stereotypes of body representation, violence and gendered power relations that would otherwise slip past.
N°1: A Phenomenology of Pop
- Work
- Immersive concert
- Role
- Video and spatial design (TE-R)
- With
- Nadar Ensemble, Jorge Sánchez-Chiong
- Shown
- Wien Modern, Vienna, 2015Kunstraum Walcheturm, Zurich, 2016
The first evening co-curated by the Belgian Nadar Ensemble and composer-turntablist Jorge Sánchez-Chiong, joining data visualisation, noise, pop appropriation and computer games with contemporary ensemble and electronic performance into one immersive concert.


sleeping domains
- Work
- Interactive sound installation
- Shown
- Diploma, TransArts, University of Applied Arts Vienna, 2015
Sixteen sequentially prepared near-field wireless routers span sixteen networks, named “z” to “zzzzzzzzzzzzzzzz”, each differing in range and therefore in its magnetic field. Every field is picked up by a telephone bug, a cheap low-tech surveillance device, and turned into sound, so that each network has its own rhythm and timbre. Visitors can log into a network and thereby subtly shift the installation’s overall sonic arrangement.




The Only Phase Of Impact Now
- Work
- Interactive real-time application, site-specific projection
- Shown
- Editions of Light vol. II, Lunchmeat Festival, Prague, 2015
A game-engine-based, interactive projection made for the former baths of the Prague Electric Company. In an intense, stroboscopic audiovisual surrounding, the player wanders across a model of a 3D-printable, functional AK-47 obtained from the deep web; movement and chosen perspective continuously distort the environment. There is no challenge, goal or ending, except when the player, like a bullet, leaves the rifle and forces the application to restart. The application is freely available under copyleft.


MES
- Work
- Interactive real-time installation
3D self-scanning extends the selfie into a new form of self-portrayal, and the wish for privacy seems as out of place as before. On the way to the perfect personal simulation, countless failed attempts are produced, mostly labelled simply “me” and left to decay in virtual space. Assembled into a game-like environment, these objects form a cemetery of imperfect identities that visitors access, explore and stimulate in an immersive, audiovisual and macabre way.

Morpheme
- Work
- Audiovisual multichannel concert
- Role
- Visuals
- With
- Electric Indigo (music)
- Shown
- CTM Festival, HAU2, Berlin, 2015Unsafe & Sounds, Vienna, 2014TodaysArt, The Hague, 2015Lunchmeat Festival, Prague, 2015Content Award, Vienna Business Agency, 2014
Every sound derives from a nine-second recording of a sentence by Sadie Plant at CTM 2014: “To let noise into the system is a kind of fine art.” For the visual layer, Wagensommerer modelled each character of the quote as a 3D object and recomposed the letters as a granular microcosm. The work stages the cybernetic art of control against the resistance of noise.



Black Bars
- Work
- Video
A speech-recognition algorithm searches online video and audio for the word “word”. The phrases around it are extracted, and the word itself is erased with the 1 kHz sine bleep of broadcast censorship. The resulting rhythm is tied to a poem on private censorship, which the artist screams with a microscope forced into his mouth. In the final part, all gathered signals and data merge into a Unicode representation of visual and sonic events.


We lost. Long time ago
- Work
- Vinyl tape, microcontroller, display
A poetic monologue of someone desperately trying to reach a loved one is fed into a generative application that recombines its phrases and words into new sentences on a small display; their erratic structure makes the outcome neither foreseeable nor recognisable. The vinyl-tape pattern around the display charts the composition of the monologue through quantitative text analysis: word count, reading speed, typing speed, frequency.

Das schwarze Rauschen und sein blinder Passagier
- Work
- Sculptural sonic object: laser-engraved transparent vinyl, turntable, generative application
A motion-detection algorithm is applied to ten seconds of video recorded in near-total darkness. Forced to find motion where there is none, it reads the drift of noise artefacts as a moving object. This erratic, frame-by-frame movement is laser-engraved into a transparent record holding ten minutes of white noise. Whenever the needle meets the engraving, the noise breaks, and a generative application stretches the last state before the break into amplified moments of transition: a sonic image of the movement one believes to see in the dark.

Execute
- Work
- Generative real-time installation
A generative real-time installation that pries open the Aristotelian unities of time, space and action. Conceived as an object-based theatre play on death in the forms of suicide, fatal accident and execution, it takes its material from the soundtracks of explicit online videos on these subjects. Depending on its current state, the system outputs these sounds in real-time transformation and displays the comments posted under each clip.


Maschinenschreiben
- Work
- Book object and performance
Nine handwritten texts describing solipsistic structures over time are abstracted by visually amplifying their semiotic representation; the digital source begins to produce unforeseen shapes and textures, and this concealed inner architecture is bound as a book. In the performance, the artist writes a program in front of the audience that scans the book page by page, assembles its content and finally outputs its sonic representation, ten to twenty seconds long.

Pre/Aftermath
- Work
- Sculptural sonic object
An object that works on the topology of silence. Wherever it is exhibited, one minute of silence is recorded and analysed byte by byte, and the unpredictable sequence that results modulates the live stream of sound and noise at the object’s location. Its architecture makes it a sequential amplifier, producing a continuous, alternating stream of sound in both digital and physical form.
likely_buffer_underrun
- Work
- Generative application on SD card
Once launched, the application links itself to the BBC news stream and turns the incoming data into abstract sonic and visual structures that grow throughout its run-time. By design, the stream gradually exhausts the host system and ends in a crash. Just before, the application saves its last frame to disk; a readme on the SD card asks the user to send it to the artist for his collection.
Tongues of Recreation
- Work
- Augmented reality in public space
- Shown
- Artificial Museum, Kongressbad, Vienna

